Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

2/07/2012

Capcom Fighting Evolution Official Fighter's Guide (Bradygames Take Your Games Further) Review

Capcom Fighting Evolution  Official Fighter's Guide (Bradygames Take Your Games Further)
Average Reviews:

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As my title states the answers for Capcom's Fighting Evolution are all in the startegy guide for Capcom's Fighting Evolution, makes sense right? In this guide you will find the basics of the game, like what Normal moves, Special moves, Super Attacks, Throws, Blocking, Block Stun, Invincibility, and Reversals are and what they can be used for in diffrent situations. The it goes into the type of combos that can be done in this game like Link combos, Cancel combos, Jump in combos, Cross up combos, and Corner combos. The it goes in to positioning and descriptions of advanced tactis, which are Wake ups, Meaty attacks, Wake up games, Tick throw, Sacrafice throw, Empty jump, Poking, Overhead attacks, Footsies, Zoning, Mind games, and Juggle combos. This guide also explains the frame data for each move used by each character that appears in Capcom's Fighting Evolution and it also describes the diffrent gameplay systems appearing in this game. Like Street Fighter 3 and Red Earth they will have there advatages and weaknesses according to the original games they appeared in. This guide of course like every other guide will give the sercrets of the game away. Also there is an occasional typo or two. If you cant really figure the game out or you just like collecting, you should get this.

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BradyGames' Capcom Fighting Evolution Official Fighter's Guide includes the following:

In-depth strategy and analysis for all 24 characters!
Tricks and tactics from the pros!
Colossal combos to punish all challengers!
Tips for each fighting system to put opponents on the defensive!
Art Gallery!Platform: PlayStation 2 and XboxGenre: Fighting GameThis product is available for sale in North America only.


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3/24/2011

Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine Review

Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine
Average Reviews:

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I had a lot of trouble deciding if this book is worth my money, especially considering the standard cost of: $75. There are almost no reviews about this book on the internet, which was why the decision was difficult.
I ended up getting this book for $30, and I still somewhat feel ripped off. This book does have some value related to game concept and design, as well as a few interesting concepts, BUT, compared to other books with a lower price, this book isn't very good.
Because of this book, I learned the basics of what a game engine is, which is a new concept to me. I also learned a few interesting concepts of game design, but the book jumps from topic to topic. Reading the code, it seems that this book assumes you are advanced, but reading over the paragraphs, it teaches you introductory concepts such as variable initialization and arrays AFTER it was implemented in code.
This book is very confusing for beginners, and not much use to intermediate programmers, and completely useless for advanced programmers. It doesn't exactly explain what a game engine is, and how to use it properly. It doesn't explain any of the methods that the game engine contains... It just uses them...which isn't good for a beginner.
I still think that for other intermediate programmers, this book has some use by teaching you about game engine and code structure, which I haven't found yet in a book. If you are looking for a game programming book to read after introductory java books, i suggest you look into
Developing Games in Java (which is slightly difficult, but if you spend enough time on it, any beginner could understand it)
or Killer Game Programming in Java. (this is more advanced than the above).

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This is an excellent resource for programmers who need to learn Java but aren't interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they've learned in order to build their skills.

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