Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

3/05/2012

Biggest Book of Bread Machine Recipes (Better Homes & Gardens Cooking) Review

Biggest Book of Bread Machine Recipes (Better Homes and Gardens Cooking)
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New to bread machine baking, I wanted a BIG book of tested recipes. This is it. There are lots of recipes for the bread machine, both for total machine baking and oven baking. The one reason I cannot give it 5 stars is the way the recipe pages are set up.
The type is in a nice blue and hard to read orange. The type used to list the ingredients is small and every other line is in orange. I find it difficult to read as the orange seems to fade out alongside the deep blue. Maybe I need to update my glasses.
One other item I would like to have seen is an ingredient substitution guide somewhere in the Tips Section.
There are some really good features, however. The book opens out flat for easy reference to the recipe while preparing. The index cross references recipes by ingredients which I found very useful. There are some ideas for how to use the bread in sandwiches and with soups; they look yummy and worth trying.
Overall, I like the book. All the recipes I tried have come out great. I just wish the book was easier to read, but that won't keep me from using it.

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• More than 375 recipes keep fresh loaves of scrumptious bread in the pantry
• By varying seasonings and ingredients, custom bread making is easy and fun
• Two bonus chapters on Soups & Stews and Sandwiches offer more recipes and suggestions for enjoying delicious homemade breads
• Recipes, from sweet to classic, suit all tastes
• Basics chapter answers frequently asked questions

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1/22/2012

Rifts World Book 20: Canada Review

Rifts World Book 20: Canada
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I've played Palladium games since I was first introduced to the system in 1986 by way of the Robotech RPG. I was one of the first adopters of the original Rifts in 1990, and followed the line fanatically and faithfully for many years. I'm no stranger to Palladium products. As they say, familiarity breeds contempt, so I lost my enthusiasm for Palladium products and stayed away for several years. When I heard about a new edition of Rifts, the hype was enough to bring me back.
Big Ol' Overview
As you may have guessed by now (the title may have been a hint), this is a review of Rifts Ultimate Edition, the latest version of Palladiumbooks' most popular RPG. Occasionally in my review, I'll save a few keystrokes by abbreviating references to Rifts Ultimate Edition as "RUE."
The first thing I'll get out of the way in this review is the debate on whether this is genuinely a new edition of the game or not. In my opinion, it is. There are many drastic changes in the rules, and the timeline has been advanced almost 10 years from the original starting point of the old Rifts rule book. "Ultimate" is code for second edition. Keep that in mind.
The presentation is a mixed bag. There are two versions of the book. One is a collectors' or "Gold" edition and the other one is the regular version. The only differences between the two variants are the covers and the prices. The regular version has an art cover and is $33.95 US MSRP, while the "Gold" version has a leatherette cover and is $70.00 US MSRP. The book itself is 376 pages long with simple double column text. There are also 3 color plate sections of 8 pages each spaced evenly through the book. Art is generally placed well, common enough to break things up, but not so common as to feel obtrusive. The book feels durable whatever cover variant you have, and my copies have already endured a LOT of page flipping with no sign of stress. However, most formatting looks like it was done by tab spacing in Word. Charts are not offset and placed in actual formatted charts, for example. They are simply absorbed as part of the text and look like large paragraphs.
To continue with the bad, errors abound in the book. Many of these are typos which existed in text copied from the 15 year old first edition of the book. There's at least one instance of columns being randomly switched around, and many errors have the appearance of being things which were overlooked while cutting and pasting from other sources. I have to say the sheer number of errors ranks as the highest I've seen in an RPG product, and I have a collection of between 600 and 700 RPG products. It really gives the whole thing an amateurish instead of "Ultimate" feel. However, I should note that while a multitude of blunders exist, the editors made sure that every trademark and registered trademark symbol is in place. For instance, the Glitter Boy Pilot character class (a character type devoted to piloting a legendary suit of mechanized power armor) may not get the skill to pilot their power armor, but the editors made damn sure to let the reader know that "Glitter Boy" is trademarked by Palladiumbooks, and every use of the word Rifts has a registered trademark symbol next to it. It's nice to see what was considered important in the editing and proofreading process.
Then there's the overall organization of the book. The big picture of the organization can be summarized as: Setting, Characters, Kewl Powers, Enemies, Equipment, and finally Rules. This, I suppose, makes enough sense. However, the book frequently references terms you would not know unless you were already familiar with Rifts (much like this review probably does, but hopefully not as prevalent). Some things are buried in places which might make sense but aren't where you'd actually expect them to be. Reading and referencing the book becomes a sort of hunting exercise. This is especially true when reading it straight through, as nearly every game concept and mechanic is hurled at the reader before the idea (usually expressed as abbreviation) is explained or defined.
An omnipresent huckster atmosphere permeates the book. Every character class description features one or more blurbs to run out and buy some Palladiumbooks product or other. The Elemental Fusionist class is itself a sort of advertisement for an upcoming Rifts video game, and the book lacks some of the class's basic spells in order to direct the reader to purchase a Palladiumbooks product called Book of Magic. Then there is a sort of "catalog" of all Rifts products which takes up 3 pages near the end of the book, explaining why you should buy all of them. To top it all off, the book also features a 2 page color advertisement for the upcoming Nokia Rifts video game, a Palladiumbooks mail order form, and back cover blurbs for other Palladiumbooks games. It's excessive by any measure you care to use.
Oh, and here's a note for old timers who get the book. The advertising blurbs said this book would be 95% new. That's technically true. The book is about 95% different from the old Rifts corebook, but it isn't because of brand new writing. Nearly everything in RUE can be traced to another Palladiumbooks product where it was cut & pasted from. This is good if you aren't a completist, as RUE has now absorbed updates from dozens of books worth of material. If you are a completist, this may not seem too cool. Nevertheless, it does turn out to be something of a benefit to have all that stuff concentrated in this brand new corebook rather than scattered over a zillion other books.
The question now is how do I proceed with the rest of this review? I think I'll take a cue from Kevin Siembieda himself, the author of Rifts Ultimate. In one of his designer's notes he says the most important things in RPGs are, in order of priority, characters, followed by a setting for them to romp in for continuing adventures, and finally a rule system to accommodate their actions. Let's see how the rest of the review goes following those same criteria.
Characters
Once again, in RUE, Kevin Siembieda says that characters are the most important thing about a RPG. He certainly attempts to deliver on that. Characters are randomly generated and class based, but there are a wide variety (30 or so) of character types to choose from.
Rifts has a little bit of everything. There are knights, hard-bitten mercenaries, combat cyborgs, mecha pilots, Indiana Jones types, cyberpunks, wilderness rangers, spell casters, magic device technicians, psionics, and even freakin' DRAGONS. I'm going to get completely subjective here. If you can't find a character template you want from all that, something is wrong! The character section is probably the best section of the RUE book.
While parts of character generation are random, random roll seldom restricts a player from the class they'd like to play, as requirements are fairly low, but it can happen. Plus, players get to pick from a large list of skills and selectable powers to customize their characters.
Buried in this section is a note by the author about how Rifts is perfectly balanced and playtested. While he defends his sentiment by saying that balanced does not mean equal, I can't say I agree with his application of the statement. While some classes have their particular niche protected, and are indeed balanced against others in different ways, there are some areas where things just aren't developed very well. For instance, the Robot Pilot O.C.C. is no better at piloting a robot than some other character who happens to choose the skills, and is, in many ways, worse than other character options for piloting robots. Then there are characters like the Rogue Scientist and Rogue Scholar. Where does one niche end and the other begin? Some classes have tons of fluff text describing them and numerous bonuses and special abilities while others get tiny descriptions and nearly no perks for their job choice. It seems a bit unbalanced to me.
If anything, the one thing that unmitigatedly mucks up making characters is the author's admitted equation of time spent making a character to character depth. Characters in Rifts take a long time to roll and write up. My playtesters took about an hour per character. There are a few other glitches as well, the major examples of which are references to cybernetics when cybernetics are not defined in the text and references to equipment like robotic horses which aren't in the book.
In the final analysis, I think this section deserves a rave. You get tons of character templates and a decent degree of customizability. There are definitely some problems with how the characters are balanced against each other, and the previously mentioned pervasiveness of advertising is troublesome. Overall though, I think it's pretty fair to say that the sheer variety in the selection of characters definitely delivers on the promise of characters as the most important and detailed element of the game.
Setting
The book describes its default setting by comparing it to the two movies Nightmare on Elm Street and The Day After Tomorrow crossed together. I don't think that's a very good way to summarize it. I'd compare it to Road Warrior crossed with Hellraiser crossed with Fist of the North Star crossed with Robotech, but that may be just me. The point is that the world of Rifts is our Earth transformed by a magic cataclysm of cosmic proportions. It has become a world of high powered technology and unbelievable supernatural power. Magic lines of energy crisscross the planet, and where they intersect they form nexus points where periodic Rifts to other dimensions form. Creatures that can only be called Demons roam the earth. It's a pretty bad situation all around.
The...Read more›

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12/21/2011

Labyrinth of Evil (Star Wars, Episode III Prequel Novel) Review

Labyrinth of Evil (Star Wars, Episode III Prequel Novel)
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James Luceno, walking EUncyclopedia, returns once more with yet another of the type of novel he's best suited to write. His particular strengths and weaknesses are ill-spent on smaller novels such as Agents of Chaos; however, with his comprehensive grasp of GFFA minutiae, he's very well suited to novels such as Cloak of Deception and this newest, Labyrinth of Evil (and to an extent, The Unifying Force), which exist as much to tie multiple plots together into a comprehensive, coherent whole as to tell stories of their own. Here he manages to take a very impressionistic view of the Clone Wars, told piecemeal in various media and through various relatively unconnected novels, and meld it all into a whole, as well as tying events back to pre-TPM and doing his best to make it look like there actually has been a lot more structure and continuity and causality in the stories we've gotten of the Clone Wars than there really has been.
There's not really much need to talk about his style; by now you already know whether you like it or not. He has an odd mix of typical third-person POV and near-omniscient viewpoint, without a particularly memorable writing style and with a sometimes-annoying but often useful and fun (at least to the more-than-casual Star Wars fans like me) tendency to infodump and show off just how much he knows about what he's writing about.
This novel doesn't stand terribly well on its own, but then it's not supposed to. It's more a summation and drawing-together of what's gone before in anticipation of Revenge of the Sith. To that end, the first two-thirds of the book follow a very straightforward connect-the-dots plot, with the dots being a lot of fun action sequences and the connectors being lots of encyclopedic, almost history-bookish descriptions tying together all that's gone before. Then, for the final third, the book takes a dramatic turn for the better -- and more exciting (especially for me, since I've been keeping myself spoiler free for Revenge of the Sith) -- as the book leads straight into what will prove to be the HUGE opening moments of the final Star Wars film.
Here we see Anakin and Obi-Wan, Mace and Yoda all in fine form. Padmé, Bail Organa, Mon Mothma and other familiar faces also all show up. Dooku, while not quite as fleshed-out as in Dark Rendezvous, is still an interesting character. Palpatine and Sidious are as good as we've ever seen them, if not better (and worse). And finally, finally we get an introduction to the character of General Grievous, whom we've seen in comics and television shows but has been conspicuously absent from the novels. Also in this book we've got some pointed political commentary that those leaning more to the right probably won't particularly appreciate, we've got a fine antecedent for a key moment in ANH, and, in true Star Wars fashion, plenty of dis-arming and other dis-memberment.
In the end, this is for the most part an okay Star Wars novel that blossoms in the end into one of the better ones, and leaves you salivating for Revenge of the Sith.

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12/09/2011

Windows XP Para Dummies, Spanish Edition Review

Windows XP Para Dummies, Spanish Edition
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Mi primer libro sobre computadoras fue un "For dummies" escrito por el señor Dan Gookin, de eso hace ya como 10 años. Desde entonces sigo comprando estos libros y se los recomiendo amis a migos, por la sencilles de su lingo y la manera humoristica de exponer las materias que definitivamente hace recordar las cosas de un a manera mas facil. Este libro fue un regalo para un amigo que se queria literar en el programa xp de Windows y valla que le a dado un buen uso, desde que tiene el libro ya no me llama para preguntarme como hacer lo mas comun y trivial, inclusive ahora entabla debates conmigo de como realizar ciertas tareas. De seguro es un buen libro para los que empiezan y qiueren saber sobre cualquier tema y una fuente de referencias para aquellos que nos creemos saberlo todo pero de repente necesitamos una manita.

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Windows XP es el software de Windows más poderoso que haya lanzado Microsoft – software que ha sido actualizado muchas veces desde sus comienzos en Enero de 1985. XP es la abreviación de Experiencia, pero Microsoft lo llama Windows XP para darle un sonido más moderno. Algún día, en algún momento, algo en Windows XP lo dejará rascándose su cabeza. Ningún otro programa trae tantos botones, barras y parloteo en la pantalla.
Windows XP Para Dummies es para todo el que tenga una idea de lo que quiere hacer con sus computadoras. Al evitar los juegos técnicos, esta referencia amistosa viene al rescate cuando Windows XP lo pisotea o cuando se está sintiendo valiente y desea excavar en más detalles del popular sistema operativo. En cualquier caso, puede esperar recolectar información sobre
Encontrar el archivo que guardó o descargó ayer
Mover esas ventanitas en la pantalla con el mouse
Hacer que Windows XP se ejecute como sus versiones más viejas de Windows
Iniciar y cerrar programas al hacer clic sobre el botón del mouse
Hacer que Windows XP funcione de nuevo cuando se está portando mal

Empezando con los básico, este libro explica todo lo de Windows XP que todos piensan que ya saben – hasta que el programa empiece a arrojarles obstáculos. Windows XP Para Dummies le limpia el camino para
Navegar en el nuevo menú y la barra de tareas de Start con facilidad
Establecer una conexión segura de Internet
Pasar un buen rato con fotografías digitales, música y videos
Personalizar XP para cada miembro de su familia
Arreglar problemas comunes usando System Restore y recursos en línea

La mayoría de las personas se unen a Windows XP por algo más que elección. Su nueva computadora probablemente vino con una versión ya instalada; quizá el lugar de trabajo introdujo una actualización de Windows XP; o quizá la última versión de su programa favorito requirió Windows XP. En cualquier caso, Windows XP Para Dummies le ayuda a ajustarse fácilmente al nuevo miembro de la familia Windows – ¡e incluso a disfrutar de su compañía!

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10/07/2011

Rifts World Book 8: Japan Review

Rifts World Book 8: Japan
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This book was great! It combined old mysticism with amazing technology. The only thing it was missing was that the cool motorcycles and other vehicles that were pictured, but were not given stats on! It also made Japan seem less powerful than the "NGR" (technology wise). The old mystics (like the traditional ninja and samurai) are a little weak, as they had low mega-damage stats and refuse to use technology so you can't even fit them into a suit of power armor to protect them! A lot of it was rehash too, like the Japanese "Samas" operator and the Japanese "Glitterboy". Other than that, the weapons were pretty cool, the possible adventures are good, the OCCs are excellent, and if you combine this book with "Ninjas and superspies" it really brings it to life!

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10/03/2011

Rifts World Book 12: Psyscape (Rifts Worldbook Series) Review

Rifts World Book 12: Psyscape (Rifts Worldbook Series)
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This is a must have book fo rany Rifts adventure that uses Psyonics. There is a vast amount of material to use, but unfortunaly, a few reprints too.

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8/26/2011

Analysis Patterns: Reusable Object Models Review

Analysis Patterns: Reusable Object Models
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This is simply an excellent book; quite possibly the best book I have read on analysis.
Martin Fowler cheats by actually being able to write. He has a very lucid prose style making this a very readable book (a strength that also manifests itself in his book UML Distilled) even though it deals with complex subjects.
The book deals with using patterns to address particular business areas. However, it has a great deal to offer anybody interested in analysis or modelling (whether they are working in the OO world or not) and provides one of the best explanations I have read of the purpose and objectives of modelling.
Each problem area is presented very clearly and a number of different solutions are presented at different levels of abstraction (and hence complexity) with lots of useful insight into the factors that would determine the appropriate model.
Analysis Patterns is a book that bears reading and re-reading. I frequently refer it as an excellent source of interesting ideas on ways of approaching complex modelling & analysis issues. I have never managed to take one of the patterns and apply it as is; however, the ideas and concepts expressed in the book influence many of my models (even when the business problem I am tackling initially appears to be entirely unrelated to any of the patterns).
Frankly, this is a book I wish I had written.

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Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.

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8/19/2011

Jaco: The Extraordinary and Tragic Life of Jaco Pastorius (Book) Review

Jaco: The Extraordinary and Tragic Life of Jaco Pastorius (Book)
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First off, the title is great. There is no doubt that Jaco is one of the most (if not the most) gifted bass players of all time. The book documents his life as a young boy who picked up the bass (after he could not play drums any longer because he broke his arm), his career and his later years when he suffered from mental illness and died at 33. I bring up the question of accuracy as it has been raised by others as well.

One criticism about the book has been that it sensationalizes Jaco's destructive behaviour and takes away from his legacy. This is a point made by Metheny (who was a friend and a fellow musician) in the liner notes of Jaco's debut album. Also I have asked the opinion of (via a short e-mail) Jaco's second wife. Her website that details some minor inaccuracies that exist in the first edition.
That being said the book is well written and gives insight into Jaco's life. Milkowski (who is a music journalist) portrays Jaco as an extremely gifted, hard working and narcisisstic man who self destructs at the end due to bipolar disease. The clues to Jaco's illness are evident from his early years. He plays tirelessly and at times seldom sleeps. At the end of his life he self destructs due to a number of reasons including refusal comply with treatment for his illness,drugs and drinking.
One has to wonder what it says about our society that no one helped Jaco when he was clearly suffering towards the end. I posted the same question to Jaco's wife and her answer was that one has to be willing to accept help.
Mental illness is still misunderstood my most of the world. People who suffer from it can be hard to deal with and be around. I hope that if the same scenario plays out today, with better understanding of mental illness, the outcome would be different. But I am not an optimist.

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Jaco is a fitting tribute to Jaco Pastorius, the troubled genius who revolutionized electric bass playing and bridged the gaps between jazz, R&B, rock, and funk. From his early days in R&B club bands through his international stardom with fusion group Weather Report and on to his solo career and tragic death at age 35, this book portrays the life and music of Jaco Pastorius. This special anniversary edition features new interviews with Jaco's childhood friends, prominent bass players of Jaco's era and afterward, and girlfriend Teresa Nagell, who was with Jaco in the last few years of his life. In addition, several incidents from the first edition have been further researched and expanded to full chapters.

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8/17/2011

The Babbo Cookbook Review

The Babbo Cookbook
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My wife and I are huge fans of Mario Batali. We used to live in NY and ate regularly at his restaurants: mostly Lupa, Babbo for special occasions, and Esca when we were stuck in the theatre district. I love many of the dishes featured in this book (for example the "2 Minute Calamari, Sicilian Lifeguard Style," or his Bolognese sauce).We're also both experienced cooks and avid cookbook readers, and neither of us like this cookbook. It's a beautifully produced book, and does contain a large number of recipes corresponding to famous dishes from Babbbo. Unfortunately, many of the recipes in this book have serious errors and don't work. Some recipes omit steps, others include incorrect descriptions of proportions, and others are vague about cooking techniques. For example, the recipe for the 2 minute calamari lists "1 cup couscous" as an ingredient, without telling you if it's supposed to be raw or cooked. (By trial and error, I figured out that it was cooked.) Or, there was the Bigeye Tuna recipe that asked you to prepare a half dozen ingredients, and doesn't tell you what to do with them. (For example, it tells you to sautee mushrooms, then doesn't tell you what to do with them. It also tells you to make parsley oil, then doesn't tell you what to do with it. We guessed that we should use it as a garnish.) Or take the Bolognese recipe, which produces a watery, smoky mess that tastes nothing like the sauce served in the restaurant.
Much as we wanted to like this book, we didn't like it, and can't recommend it. If you want to learn how to cook Italian food, try some of Marcella Hazan's books. If you want to eat Mario Batali's food, go to his restaurants. If you want to learn how to make the dishes served in his restaurants, wait for a better book.
(Despite our experience with this book, we bought Mario's new book "Molto Italiano : 327 Simple Italian Recipes to Cook at Home." I'm happy to say that this book is much, much better. This book shares a lot of recipes with the Babbo book, but so far it appears that all the directions are complete, and the recipes work correctly.)

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6/18/2011

Alfred James Taylor Classic Guitar Tab Songbook Review

Alfred James Taylor Classic Guitar Tab Songbook
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I can't believe this is called authentic guitar tab. Tab means tablature, where every note the guitar plays is shown in tablature notation.

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Carolina in My Mind * Country Road * Don't Let Me Be Lonely Tonight * Fire and Rain (Instrumental I, Instrumental II) * Long Ago and Far Away * Mexico * Shower the People * Sweet Baby James * Up on the Roof * Walking Man * You Can Close Your Eyes * You've Got a Friend * Your Smiling Face.

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4/30/2011

Apples for Jam: Recipes for Life Review

Apples for Jam: Recipes for Life
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If you want a "just the facts, ma'am" type of cookbook this is not for you. However, beyond the good range of simple but inspiring recipes, it was the stories and pictures that are mixed in that really made this book for me. (NB: I didn't mind the colour-coding of the recipes as there is an alphabetical index in the back)
I will definitely be adding more of Tessa Kiros in my cookbook collection.

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Inspired by the excitement and simplicity of childhood, Tessa has brought together recipes based around colourful and pure fresh ingredients that create uncomplicated and delicious family meals. From the comfort of soups and roasts, to the striking colours of beetroot gnocchi and mango sorbet, to the simplicity of rice pudding with nutmeg, this book weaves recipes with reflections and hopes. Alternative ingredients and options for serving suggestions are given for many of the recipes, extending their appeal. The evocative text and innovative recipes are complemented by beautiful photographs and hand-drawn pictures. Key points: more than 100,000 copies sold worldwide; like Tessa's other bestsellers, "Venezia" and "Falling Cloudberries", this also mixes a traditional recipe style with a rich and personal narrative on Tessa's own passion for food; featuring mouth watering food photography and traditional recipes; and, reads beautifully and captures Tessa's warm and genuine voice in the recipes and accompanying text.

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4/21/2011

Roadworks Review

Roadworks
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Hugh Ryan's job might not be glamorous, but it is important. In the near future, Brussels has developed a highly sophisticated traffic network. Computers route cars around conjestion. Huge parking elevators keep cars below ground and yet easily accessible. Efficient trains and a subway system move hundreds of thousands of people to their jobs. When roads fill, computers send cars to another route. When too many become congested, the same computers send the cars to the rapid transit centers. And Hugh, along with a small number of fellow workers, controls the entire system.
When things start to go bad, Hugh springs into action--and the system does its best to self-repair. But the system was never designed to deal with simultaneous toxic truck wrecks in every major intersection, power failure in the subway, the collapse of the train system, and malfunctions in the parking elevators that turn the entire city into a stationary parking lot. Hugh isn't surprised with the call comes in--a terrorist organization is holding the entire city, including heads of state from all of Nato, for ransom.
Reading between the lines of the terrorist threat, Hugh realizes that someone in his own transport agency is somehow involved--and sets out to find who did it. What follows is an action-packed adventure with plenty of plot twists and even a touch of romance.
Author Gerard Readett makes his near-future traffic scenario feel real and interesting. Hugh, with his lost wife and anti-establishment tendencies, makes a sympathetic protagonist and Readett mixes in just enough scenes from those caught up in the disaster--and from the point of view of the criminals and terrorists who combine to take the city captive--to make the action seem real. I wish Readett had relied a bit less on coincidence in putting Hugh in just the right place to do so much against the terrorist threat, but that's a minor quibble with a really fascinating story.

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Roadworks is the story of one man's battle to be free of a system that oppresses him while dragging a hijacked city out of absolute gridlock.In a city where all rail, road and underground traffic is computerised, Hugh Ryan, a Transport Authority controller, has to outwit Akila Kama, an African terrorist who has taken the city and many foreign heads of state hostage. His demands are simple, either the greatest humanitarian aid package is sent to Africa by the nations of the West, or their leaders die.Later Hugh realises that while all traffic inside the city is at a standstill, Wellens, a local crimelord who helped the Africans, has embarked on his own traitorous plans which he hatches with a mole in the Transport Authority.

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4/08/2011

Notorious C.O.P.: The Inside Story of the Tupac, Biggie, and Jam Master Jay Investigations from NYPD's First "Hip-Hop Cop" Review

Notorious C.O.P.: The Inside Story of the Tupac, Biggie, and Jam Master Jay Investigations from NYPD's First Hip-Hop Cop
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Parker is a true character, and he and Diehl really make this book into a conversation between him and me (or you, when you read it). I appreciate the attention lavished on the old-school (Jay bookends the story) and the explanation of the continental divide that started in the 90s.
Parker really cares about the material -- both sides: the industry and the NYPD. Shocking (but in a good way) to hear such praise lavished on Bernie Karik.
Meantime, the pacing, the stories, the characters all make this a (sorry to use the cliche) page-turner. Can't wait until it's on the big or little screen (CSI: Adidas).
Two reasons I don't give it five stars: sad copy editing and underwhelming photos. Page-turners suffer when every page has at least one and often two no-excuse, let-me-read-that-again grammatical errors. And Parker, considering the interesting cops and music artists he's run with, ought to have a better array of photographs to complement the narrative. They'll fix this up for the second edition and get that fifth star.

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3/02/2011

Dixie City Jam Review

Dixie City Jam
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After reading a bunch of bestseller but lackluster mysteries this summer, it was wonderful to discover an author of some substance-James Lee Burke. Dixie City Jam (the Dave Robicheaux series) reads more like a mystery written by a novelist, and Burke's literary style is unmatched by most mystery writers today.
Dave Robicheaux, a former New Orleans PD policeman, is now a detective with the New Iberia sheriff's office. Robicheaux discovered a Nazi u-boat in Gulf waters, and now a number of people are lining up to find the sub's location. Will Buchalter is a spooky, brutal, neo-Nazi who is willing to stop at nothing to get his hands on the sub, and haunts Robicheaux and his family (leaving dead bodies in his wake). There are also several subplots involving drug deals, prostitution, mobsters, crooked cops, and a vigilante murderer killing drug dealers and cutting out their hearts.
Burke's characters are a colorful bunch, and Robicheaux's former partner and now PI, Cletus Purcel, is probably the best of the bunch. He will have you in stitches as he goes against the mob. New Orleans is also a major player in Dixie City Jam, and the sultry, sensuous, steamy city (the locals call it The Big Sleazy) provides a fitting backdrop.
Burke's writing is top notch, and his dialog between characters reads like Mike Hammer meets Spenser. Robicheaux has a background in literature (something rare in law enforcement) and it's easy to see that Burke is a serious writer who shares a love of literature with his fictional detective. Burke has received a number of deserved literary awards and was even nominated for a Pulitzer Prize.
The only negative about Dixie City Jam is that some of it seemed a bit unbelievable. How Buchalter could have gone on a crime spree lasting decades while eluding detection or capture was a stretch. But this doesn't detract from this otherwise fabulous book. Burke is another writer who I'm now motivated to read everything he's written. I've already started Last Car to Elysian Fields.

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