Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

3/17/2012

The Chosen ~ Rise Of The Darkness Review

The Chosen ~ Rise Of The Darkness
Average Reviews:

(More customer reviews)
The Chosen: Rise Of The Darkness
C. A. Milson
[...]
May, 2009
Hardback ISBN: 978-1-4092-8161-0
Paperback ISBN: 978-1-4092-8136-8
Also available in Ebook
302 Pages
Horror, SupernaturalGood versus Evil in Australia...
From the age which Darkness ruled, The Ancient Ones prophesied of a time when the last descendant of The Gods would arise. Now, in the town of Winmont, the Ancient Legion has awakened to finish what was started many millennia ago. The fate of humanity is in the hands of One, but can he overcome the forces that dare to challenge the bloodline of the Gods?
The Chosen is a difficult book to review. An easy read which moves quickly and is chock full of paranormal events, the book just doesn't live up to its potential. I checked out a number of other reviews, and while they were kind, they hinted at some of the problems I'm going to discuss.
Most of the story takes place inside the main character's head. It might seem to the reader that the author is using third person limited as his view point, but every once in awhile the narrator makes an obvious and clumsy statement which has the potential to catapult the reader out of the story. So, it becomes apparent that C. A. Milson is actually using third person omniscient. This brings me to my second concern: if Milson writes in the omniscient, why doesn't he use that distance to give us a clearer view of the world his hero (Alex) inhabits? Instead, he allows the story to unfold by telling us what Alex is feeling and experiencing, rather than showing us. This is a beginner's mistake, and Milson, the author of at least 25 short stories, should know better. And, finally, we have the grammatical mistakes. They occur way too often; he mixes tenses, forgets periods and even drops words.
It's a shame. Milson penned an interesting story in a unique voice.Copyright © 2009, Clayton Bye

Click Here to see more reviews about: The Chosen ~ Rise Of The Darkness

From the time that the Darkness ruled the ancient tribes, The Elders prophesied of a time when a descendant of The Gods would arise. Tonight, in the town of Winmont, an Ancient Legion has been awoken to finish what they started many millennia ago. Now, the fate of humanity is in the hands of One, but can he overcome the forces that dare to challenge the bloodline of the Gods? Alex Manning is The One. Born of a heritage that was once a powerful civilization before it was destroyed by the Giants that once walked among men. Now tonight, in a small town, after thousands of years of being bound in the Dark Realm, the Ancient Darkness has been unleashed, and they set about to finish what was begun. Only Alex can stop the Dark Forces from destroying this town, but will he fulfil his own tests and sacrifice his life for those would seek to betray him?

Buy Now

Buy cheap The Chosen ~ Rise Of The Darkness now.

1/22/2012

Rifts World Book 20: Canada Review

Rifts World Book 20: Canada
Average Reviews:

(More customer reviews)
I've played Palladium games since I was first introduced to the system in 1986 by way of the Robotech RPG. I was one of the first adopters of the original Rifts in 1990, and followed the line fanatically and faithfully for many years. I'm no stranger to Palladium products. As they say, familiarity breeds contempt, so I lost my enthusiasm for Palladium products and stayed away for several years. When I heard about a new edition of Rifts, the hype was enough to bring me back.
Big Ol' Overview
As you may have guessed by now (the title may have been a hint), this is a review of Rifts Ultimate Edition, the latest version of Palladiumbooks' most popular RPG. Occasionally in my review, I'll save a few keystrokes by abbreviating references to Rifts Ultimate Edition as "RUE."
The first thing I'll get out of the way in this review is the debate on whether this is genuinely a new edition of the game or not. In my opinion, it is. There are many drastic changes in the rules, and the timeline has been advanced almost 10 years from the original starting point of the old Rifts rule book. "Ultimate" is code for second edition. Keep that in mind.
The presentation is a mixed bag. There are two versions of the book. One is a collectors' or "Gold" edition and the other one is the regular version. The only differences between the two variants are the covers and the prices. The regular version has an art cover and is $33.95 US MSRP, while the "Gold" version has a leatherette cover and is $70.00 US MSRP. The book itself is 376 pages long with simple double column text. There are also 3 color plate sections of 8 pages each spaced evenly through the book. Art is generally placed well, common enough to break things up, but not so common as to feel obtrusive. The book feels durable whatever cover variant you have, and my copies have already endured a LOT of page flipping with no sign of stress. However, most formatting looks like it was done by tab spacing in Word. Charts are not offset and placed in actual formatted charts, for example. They are simply absorbed as part of the text and look like large paragraphs.
To continue with the bad, errors abound in the book. Many of these are typos which existed in text copied from the 15 year old first edition of the book. There's at least one instance of columns being randomly switched around, and many errors have the appearance of being things which were overlooked while cutting and pasting from other sources. I have to say the sheer number of errors ranks as the highest I've seen in an RPG product, and I have a collection of between 600 and 700 RPG products. It really gives the whole thing an amateurish instead of "Ultimate" feel. However, I should note that while a multitude of blunders exist, the editors made sure that every trademark and registered trademark symbol is in place. For instance, the Glitter Boy Pilot character class (a character type devoted to piloting a legendary suit of mechanized power armor) may not get the skill to pilot their power armor, but the editors made damn sure to let the reader know that "Glitter Boy" is trademarked by Palladiumbooks, and every use of the word Rifts has a registered trademark symbol next to it. It's nice to see what was considered important in the editing and proofreading process.
Then there's the overall organization of the book. The big picture of the organization can be summarized as: Setting, Characters, Kewl Powers, Enemies, Equipment, and finally Rules. This, I suppose, makes enough sense. However, the book frequently references terms you would not know unless you were already familiar with Rifts (much like this review probably does, but hopefully not as prevalent). Some things are buried in places which might make sense but aren't where you'd actually expect them to be. Reading and referencing the book becomes a sort of hunting exercise. This is especially true when reading it straight through, as nearly every game concept and mechanic is hurled at the reader before the idea (usually expressed as abbreviation) is explained or defined.
An omnipresent huckster atmosphere permeates the book. Every character class description features one or more blurbs to run out and buy some Palladiumbooks product or other. The Elemental Fusionist class is itself a sort of advertisement for an upcoming Rifts video game, and the book lacks some of the class's basic spells in order to direct the reader to purchase a Palladiumbooks product called Book of Magic. Then there is a sort of "catalog" of all Rifts products which takes up 3 pages near the end of the book, explaining why you should buy all of them. To top it all off, the book also features a 2 page color advertisement for the upcoming Nokia Rifts video game, a Palladiumbooks mail order form, and back cover blurbs for other Palladiumbooks games. It's excessive by any measure you care to use.
Oh, and here's a note for old timers who get the book. The advertising blurbs said this book would be 95% new. That's technically true. The book is about 95% different from the old Rifts corebook, but it isn't because of brand new writing. Nearly everything in RUE can be traced to another Palladiumbooks product where it was cut & pasted from. This is good if you aren't a completist, as RUE has now absorbed updates from dozens of books worth of material. If you are a completist, this may not seem too cool. Nevertheless, it does turn out to be something of a benefit to have all that stuff concentrated in this brand new corebook rather than scattered over a zillion other books.
The question now is how do I proceed with the rest of this review? I think I'll take a cue from Kevin Siembieda himself, the author of Rifts Ultimate. In one of his designer's notes he says the most important things in RPGs are, in order of priority, characters, followed by a setting for them to romp in for continuing adventures, and finally a rule system to accommodate their actions. Let's see how the rest of the review goes following those same criteria.
Characters
Once again, in RUE, Kevin Siembieda says that characters are the most important thing about a RPG. He certainly attempts to deliver on that. Characters are randomly generated and class based, but there are a wide variety (30 or so) of character types to choose from.
Rifts has a little bit of everything. There are knights, hard-bitten mercenaries, combat cyborgs, mecha pilots, Indiana Jones types, cyberpunks, wilderness rangers, spell casters, magic device technicians, psionics, and even freakin' DRAGONS. I'm going to get completely subjective here. If you can't find a character template you want from all that, something is wrong! The character section is probably the best section of the RUE book.
While parts of character generation are random, random roll seldom restricts a player from the class they'd like to play, as requirements are fairly low, but it can happen. Plus, players get to pick from a large list of skills and selectable powers to customize their characters.
Buried in this section is a note by the author about how Rifts is perfectly balanced and playtested. While he defends his sentiment by saying that balanced does not mean equal, I can't say I agree with his application of the statement. While some classes have their particular niche protected, and are indeed balanced against others in different ways, there are some areas where things just aren't developed very well. For instance, the Robot Pilot O.C.C. is no better at piloting a robot than some other character who happens to choose the skills, and is, in many ways, worse than other character options for piloting robots. Then there are characters like the Rogue Scientist and Rogue Scholar. Where does one niche end and the other begin? Some classes have tons of fluff text describing them and numerous bonuses and special abilities while others get tiny descriptions and nearly no perks for their job choice. It seems a bit unbalanced to me.
If anything, the one thing that unmitigatedly mucks up making characters is the author's admitted equation of time spent making a character to character depth. Characters in Rifts take a long time to roll and write up. My playtesters took about an hour per character. There are a few other glitches as well, the major examples of which are references to cybernetics when cybernetics are not defined in the text and references to equipment like robotic horses which aren't in the book.
In the final analysis, I think this section deserves a rave. You get tons of character templates and a decent degree of customizability. There are definitely some problems with how the characters are balanced against each other, and the previously mentioned pervasiveness of advertising is troublesome. Overall though, I think it's pretty fair to say that the sheer variety in the selection of characters definitely delivers on the promise of characters as the most important and detailed element of the game.
Setting
The book describes its default setting by comparing it to the two movies Nightmare on Elm Street and The Day After Tomorrow crossed together. I don't think that's a very good way to summarize it. I'd compare it to Road Warrior crossed with Hellraiser crossed with Fist of the North Star crossed with Robotech, but that may be just me. The point is that the world of Rifts is our Earth transformed by a magic cataclysm of cosmic proportions. It has become a world of high powered technology and unbelievable supernatural power. Magic lines of energy crisscross the planet, and where they intersect they form nexus points where periodic Rifts to other dimensions form. Creatures that can only be called Demons roam the earth. It's a pretty bad situation all around.
The...Read more›

Click Here to see more reviews about: Rifts World Book 20: Canada



Buy Now

Buy cheap Rifts World Book 20: Canada now.

11/27/2011

The Hunting of the Last Dragon Review

The Hunting of the Last Dragon
Average Reviews:

(More customer reviews)
As the story opens, our heroes, Jude and Lizzie (aka Jing-wei) are nerving themselves to take on a fire-breathing monster. How they got into (and out of) this predicament makes for an engaging adventure tale. The conceit that the illiterate peasant lad Jude is relating his story to a kindly monk for posterity ratchets the suspense down a notch (we know he will survive the story's hair-raising episodes), but Jordan keeps the page turning as we wonder how he will manage this, as well as creating a mysterious and sympathetic character in Jude's companion, Jing-wei, who he rescues from a horrid life as a freak exhibit in a traveling fair. The gentle teasing by which Jude ends each chapter on a cliff-hanger ("I don't want to make you late for prayers, brother!") is amusing and serves to draw the reader into the surprisingly authentic medieval world. Although I enjoyed the well-realized setting, fast moving plot and touches of humour, I found that the tender relationship between the two friends gave the book its heart. Once again, Jordan has crafted a winner.

Click Here to see more reviews about: The Hunting of the Last Dragon



Buy Now

Buy cheap The Hunting of the Last Dragon now.

10/07/2011

Rifts World Book 8: Japan Review

Rifts World Book 8: Japan
Average Reviews:

(More customer reviews)
This book was great! It combined old mysticism with amazing technology. The only thing it was missing was that the cool motorcycles and other vehicles that were pictured, but were not given stats on! It also made Japan seem less powerful than the "NGR" (technology wise). The old mystics (like the traditional ninja and samurai) are a little weak, as they had low mega-damage stats and refuse to use technology so you can't even fit them into a suit of power armor to protect them! A lot of it was rehash too, like the Japanese "Samas" operator and the Japanese "Glitterboy". Other than that, the weapons were pretty cool, the possible adventures are good, the OCCs are excellent, and if you combine this book with "Ninjas and superspies" it really brings it to life!

Click Here to see more reviews about: Rifts World Book 8: Japan



Buy Now

Buy cheap Rifts World Book 8: Japan now.

10/03/2011

Rifts World Book 12: Psyscape (Rifts Worldbook Series) Review

Rifts World Book 12: Psyscape (Rifts Worldbook Series)
Average Reviews:

(More customer reviews)
This is a must have book fo rany Rifts adventure that uses Psyonics. There is a vast amount of material to use, but unfortunaly, a few reprints too.

Click Here to see more reviews about: Rifts World Book 12: Psyscape (Rifts Worldbook Series)



Buy Now

Buy cheap Rifts World Book 12: Psyscape (Rifts Worldbook Series) now.

8/16/2011

Once a Princess (Sasharia En Garde) Review

Once a Princess (Sasharia En Garde)
Average Reviews:

(More customer reviews)
First of all, ignore the cover of this book. It's not a bad cover exactly, but when I look at it, I think "chick lit" or possibly "contemporary urban fantasy," neither of which this book is, and if you read it hoping for either of those things, you'll probably be disappointed. It also looks like Sasha's shirt says "Got Booty?" which is kind of funny, but really just the result of a poor font choice distorting what her shirt really says - "Got Books?" On the plus side, I think they got Sasha's hair totally right.
This book is the first half of the "Sasharia en Garde" story. I would NOT recommend starting this book unless you also have the sequel, Twice a Prince (Sasharia En Garde), ready and waiting to be picked up as soon as you finish; this book ends right when the story really gets going!
Now, on to the review. Without giving too much away, Sasha, a princess born in the kingdom of Khanarenth on the planet of Sartorias-deles, has lived the last fifteen years of her life on Earth in California. Although a princess from another world, she doesn't act like it. On Earth she's a waitress who loves to read fantasy novels; they remind her of home. Sasha and her mother, Sun, or Atanial as she is known on Sartorias-deles, were forced to flee to Earth because of political unrest when Sasha was a child. They spend the next fifteen years constantly moving, changing names, and hoping that if and when someone comes for them from Khanarenth that it's Prince Mathias, Sasha's father and Sun's husband, and not one of King Canardan's people.
Sasha is sucked back through a portal to Khanarenth, against her will, by a couple of resistance fighters. There she learns that her father has been missing since she and her mother fled to Earth. Sasha's kidnappers want her help to find him. Sasha has her own ideas about what she wants to do though.
As soon as Sun realizes Sasha has been taken, she returns to Khanarenth herself with the intention of rescuing Sasha. She ends up a "guest" of King Canardan - as attractive and charming as she remembered him, he's still scheming and determined to hold on to his ill-gotten throne at all costs.
While Sun plots a way out of Canardan's clutches, Sasha ends up on a pirate ship with Zathdar, the fashion-challenged, but kind of attractive, pirate.
What follows are sword fights, intrigue, some heavy-duty attraction, and even a little bit of magic!
Overall, it's a light, fun read. Fans of Smith's Crown Duel (Crown Duel / Court Duel) (also set on Sartorias-deles) will most likely enjoy this book as well.

Click Here to see more reviews about: Once a Princess (Sasharia En Garde)

Swashbuckling in a magic world-L.A. style! Sasharia en Garde! book 1. Sasha's mother, Sun, was once swept away from a Ren Faire to another world by a prince-literally-but there was no happy ending. Sun's prince disappeared, and a wicked king took the Khanerenth throne. In the years since, Sasha and Sun have been back on Earth and on the run. Mom and daughter don't quite see eye to eye on the situation-Sasha wants to stand and fight. Sun insists her prince will return for them one day; it's safer to stay hidden. Then Sasha is tricked into crossing the portal to Khanerenth. She's more than ready to join the resistance, kick some bad-guy butt, and fix the broken kingdom. But.is the stylish pirate Zathdar the bad guy? Or artistic, dreamy Prince Jehan? Back on Earth, Sun is furious Sasha has been kidnapped. Sun might once have been a rotten princess, but nobody messes with Mom! Warning: This title contains a kick-butt mother-daughter team, a wicked king, a witty pirate with an unfortunate taste for neon colors, inept resistance fighters, a dreamy prince who gallops earnestly hither and yon, and a kick-butt princess in waiting.

Buy NowGet 29% OFF

Buy cheap Once a Princess (Sasharia En Garde) now.

8/03/2011

Harrius Potter et Philosophi Lapis (Harry Potter and the Philosopher's Stone, Latin edition) Review

Harrius Potter et Philosophi Lapis (Harry Potter and the Philosopher's Stone, Latin edition)
Average Reviews:

(More customer reviews)
This is a smooth and clever translation, perfect for the person who wants an enjoyable quick read to refurbish fluency in the language. The bright style of the original is preserved, and it is obvious that the translator has his own sense of humor as well, playing with words and phrasing without sacrificing accuracy. This book would make an excellent supplementary text for students at about second-year level.
I would like to see the other books in the series put into Latin, although I know that is too much to hope for; however, these books would be a wonderful study series if translated in accord with the level of the book in English, each becoming more complex.

Click Here to see more reviews about: Harrius Potter et Philosophi Lapis (Harry Potter and the Philosopher's Stone, Latin edition)

Latin translation of the first Harry Potter book, Harry Potter and the Philosopher's Stone in which Harry Potter, a normal eleven-year-old boy, discovers that he is a wizard. Long ago, Harry's parents were killed in a battle with the evil Lord Voldemort. When we first meet Harry, he is living miserably with his repulsive and non-magical (or Muggle) Aunt Petunia and Uncle Vernon Dursley, and their even more revolting son, Dudley. Following a bizarre but hilarious chain of events, Harry finds himself at Hogwarts School of Witchcraft and Wizardry, with an outrageous cast of characters, including super-smart Hermione Granger, vile Draco Malfoy, sinister Professor Snape, and the wise Headmaster Albus Dumbledore. Adventures galore ensue.

Buy NowGet 41% OFF

Buy cheap Harrius Potter et Philosophi Lapis (Harry Potter and the Philosopher's Stone, Latin edition) now.

7/29/2011

The Three Furies (Erec Rex) Review

The Three Furies (Erec Rex)
Average Reviews:

(More customer reviews)
In The Three Furies, the fourth book of the Erec Rex series, Bethany Cleary has been kidnapped by Thanatos Argus Baskania, the Shadow Prince who is after the Great Secret, which will lead him to the Final Magic. Now Erec has to return to the Kingdoms of the Keepers for a third time to face all sorts of new challenges, like confronting the Nightmare King, finding to missing Clown Fairy, and dealing with the all-encompassing problem of the three Furies. The Good:
-- Erec's family goes with him to the Kingdoms. His siblings get more scene time than in any previous book.
-- Erec seems just a little more observant that before. For example, he notes that it's quite jarring to use port-o-doors; you're suddenly far, far beneath the earth, but you could be back home in a flash if you wanted. It's an observation he's never made before, and it makes him a little more believable.
-- The plot feels more organic compared to The Search for Truth. Erec's new quests don't conveniently start just as he returns to the Kingdoms.
-- The plot moves forward quickly.
-- The writing and detail is better than in the previous books. The charm that was sometimes present in The Dragon's Eye is sometimes present here.
-- The Hermit is at his funniest and deconstructs Erec's role as the hero.
-- We learn a little more about Jam Crinklecut, so his awesomeness is now enough.
-- Erec learns a little more magic.
-- Mrs. Smith is back.
-- Spartacus Kilroy is back.
-- Queen Posey is back.
-- Bette Noir is back.
-- Ajax Hunter is back.
-- Baskania is seen very little.
-- Bethany's quirky side from early in the first book briefly resurfaces due to magic.
-- We get to see Aorth. The Bad:
-- Erec, Bethany, Jack, and Melody are SO boring (!).
-- Since Erec's family spends the book in the Kingdoms, the Vulcan furniture is never really seen.
-- When Erec's family leaves for the Kingdoms, apparently, the dogs Tutt and King get left behind. I'm beginning to wonder if their existence is even canon anymore, because they haven't been mentioned since the first book.
-- We get no information on Erec's past friends.
-- Characters like Jam and the Hermit get the best lines; most of the dialogue is pretty mediocre. It also flows awkwardly a lot, there were places where it seemed like there really should have been contractions.
-- Oh man, poor Danny and Sammy. Wait `till you see what happens to them. They had such potential, and they were becoming ever more important to the series. But all of that has been destroyed by a stupid plot twist that comes out of nowhere.
-- Ah, poor Oscar, his character goes through forced and ham-fisted changes. He'll never be the same.
-- What became of Spartacus Kilroy didn't make any sense and only serves to magnify the flimsiness of author Kaza Kingsley's fictional world.
-- No Damon and Dollick Stain. Not that they're good characters, but they are important, and it seems weird for them to be absent for an entire book.
-- No Balthazar Ugry.
-- No King Pluto.
-- Just when you think Wolfboy is going to get to do something important, he gets left out.
-- Melody tags along for the adventure again. It didn't feel right in The Search for Truth, it doesn't feel right in The Three Furies.

-- The plot is cluttered with what are either dues ex machinas or Chekhov's gun's gone bad, particularly with the climax/ending.
-- Why is the good side so weak? Don't they have any accomplished sorcerers on their side or...something?! I mean, you know you've hit rock-bottom when the kingdom is counting on a bunch of kids who don't know what they're doing.

-- Baskania's fortress doesn't have very good security, does it?
-- Thought the auctioning of items on the MagicNet was silly? Now Erec goes on the MagicNet to ask people for INFORMATION.

-- There's this ridiculous rip-off of the Arachne/Athena story from Greek mythology. Oh, but of course, here Athena is replaced with the jealous sorceress Minerva.
-- The twist about the Cleary family isn't a twist because it was already revealed in the epilogue of the first book.
-- None of the big questions have been answered, or even foreshadowed for that matter. What does The Three Furies accomplish anyway? Okay, there are some bits and pieces here and there, but it's meager for the half-way point of the series.
-- A lot of the stuff happening feels like it should've happened much earlier in the series rather than at the half-way point. It takes away from The Three Furies and coats it with a disagreeable feeling.
-- This time, Peter Mohrbacher does the illustrations. While he's better than Tim Jacobus was, he's not better than Melvyn Grant. I still miss Grant. My verdict is that The Three Furies is better than The Search for Truth and is enjoyable as The Monsters of Otherness. It does things I've been clamoring for, and some things that surprised me. But like the previous two books, The Three Furies doesn't live up to The Dragon's Eye.
6 out of 9

Click Here to see more reviews about: The Three Furies (Erec Rex)

Erec Rex continues his quest to become king in Kaza Kingsley's The Three Furies.

Buy NowGet 32% OFF

Buy cheap The Three Furies (Erec Rex) now.

7/15/2011

Glass Houses (Morganville Vampires, Book 1) Review

Glass Houses (Morganville Vampires, Book 1)
Average Reviews:

(More customer reviews)
Under attack by an upperclassman and her cronies, Claire Danvers, a young college freshman, moves into off campus housing with a group of teens that clue her in on the realities of life - and unlife - in Morganville.
Glass Houses had strengths and weaknesses. When a clique of psychotic popular girls is decidedly scarier and far more vicious than the vampires controlling the city, something doesn't seem right. In this, the first installment of a series, the vampires were, unfortunately, very much one dimensional, and aside from Amelie, uninteresting.
Caine did a better job with the heroes. Claire, Eve, Michael and Shane had distinct personalities, a good mixture of maturity and immaturity and enough quirks to make them seem real and likeable. I cared about them, and that drew me into the story.
This was the first book I've read by Rachel Caine, and while I had problems with a few of the characterizations, I found enough to like in this story to want to check out some of her other books.

Click Here to see more reviews about: Glass Houses (Morganville Vampires, Book 1)



Buy Now

Buy cheap Glass Houses (Morganville Vampires, Book 1) now.

4/04/2011

Jitterbug Jam (New York Times Best Illustrated Books (Awards)) Review

Jitterbug Jam (New York Times Best Illustrated Books (Awards))
Average Reviews:

(More customer reviews)
Alexis Deacon's distinctive artwork offers an impressive visual context for Jitterbug Jam, Barbara Jean Hicks' original story about Bobo, a young monster who is afraid of what is under his bed at night. Bobo is sure there is a boy lurking underneath his bed, with "pink skin and orange fur on his head where his horns should be". Bobo's brother chastises him for being a scaredy-cat; Bobo's grandpa, Boo-Dad, knows exactly how to scare the fearful creature away. Yet after being frightened for such a long time, Bobo considers taking matters into his own paws and discovering if the creature under the bed really is that terrible! A charming and wonderful story about how new friends could be just around the corner.


Click Here to see more reviews about: Jitterbug Jam (New York Times Best Illustrated Books (Awards))



Buy Now

Buy cheap Jitterbug Jam (New York Times Best Illustrated Books (Awards)) now.